LEGO Horizon Adventures - Chapter 03 - "Jungle Room 01"


















Overview
Having been tasked with creating a combat room within Chapter 3: Jungle portion of the game. I was responsible for creating the layout, implementing Ai spawners placement, and designing extra side routes.
This combat room was one of ten rooms that made up a chapter and was used as the first room in the final game.
See below for more detailed information.
Platforms:
PS5, PC, Nintendo Switch
Tools Used:
Unreal 5 Level Editor & Tools,
Duration:
1 year
Team Size:
100+
Role :
Level Designer
Gameplay video
Here is a full playthrough of the level.
The video contains the final version of the layout blockout, scripted spawned enemies and end-designed puzzle areas. T
Running time: 4 Minutes, 25 seconds.
A video playthrough of jungle room 01 gameplay.
Detailed info
Level Design & Building
Adjust level geometry to improve player movement flow.
Created documentation for an overall level overview detailing - 2d map with detailed walkthrough flow, puzzle designs, enemy encounter designs, research goals and reference images.
Level pacing and puzzle areas - Bridge traversal area, Ninjago temple, Cave puzzle area
Terrain sculpting using custom Lego map-building tools, white boxing whole level abided to Lego metrics.
Ledge traversal collision setup.
Enemy placement/positioning setup.
Level placement of loot bags/chests.
Combat
Refine and balance combat encounter areas
Place cover, cover nodes, AI paths, triggers, etc.