LEGO Horizon Adventures - Chapter 03 - "Jungle Room 01"

Overview

Having been tasked with creating a combat room within Chapter 3: Jungle portion of the game. I was responsible for creating the layout, implementing Ai spawners placement, and designing extra side routes.

This combat room was one of ten rooms that made up a chapter and was used as the first room in the final game.

See below for more detailed information.

Platforms:

PS5, PC, Nintendo Switch

Tools Used:

Unreal 5 Level Editor & Tools,

Duration:

1 year

Team Size:

100+

Role :

Level Designer


Gameplay video

Here is a full playthrough of the level.

The video contains the final version of the layout blockout, scripted spawned enemies and end-designed puzzle areas. T

Running time: 4 Minutes, 25 seconds.

A video playthrough of jungle room 01 gameplay.


Detailed info

Level Design & Building

  • Adjust level geometry to improve player movement flow.

  • Created documentation for an overall level overview detailing - 2d map with detailed walkthrough flow, puzzle designs, enemy encounter designs, research goals and reference images.

  • Level pacing and puzzle areas - Bridge traversal area, Ninjago temple, Cave puzzle area

  • Terrain sculpting using custom Lego map-building tools, white boxing whole level abided to Lego metrics.

  • Ledge traversal collision setup.

  • Enemy placement/positioning setup.

  • Level placement of loot bags/chests.

Combat

  • Refine and balance combat encounter areas

  • Place cover, cover nodes, AI paths, triggers, etc.