LEGO Dimensions Mission Impossible - Mission 01/02 - “The Embassy”








Overview
I was tasked with laying out the lego tech and scripting for “The Embassy”, the first and second
level of the main story pack. The level was already designed, so I needed to build the lego puzzles and
script all the core gameplay. Since this was the first level pack to be shown for the year 2 lego dimensions
pack it needed to be completed for E3 2016 to show behind closed doors. I worked with many other
departments to make sure that a high level quality was met for the demo.
With this in mind I set some goals to achieve this:
Introduce the core stealth mechanic at the start of the level.
Balance action and puzzle gameplay to suit “Mission Impossible”.
Build cinematic events to suit “Mission Impossible”.
See below for more detailed information.
Platforms:
PS4, PS3, XBOX One, Xbox 360, PC,
Tools Used:
Custom Level Editor & Tools, Maya
Duration:
6+ months
Team Size:
200+
Role :
Technical Level Designer
Gameplay video
Here is a full playthrough of the mission. The Interior level was used for the E3 2016 Demo behind closed doors.
The video contains all scripting and level design that I was responsible for.
Running time: 17 Minutes, 10 seconds.
Lego dimensions FANTASTIC beasts - Quest 05 - “toys to life”




Overview
In this quest mission for the Fantastic Beast open world area, the player has to find all 5 missing toys for the Modesty Girl. Setting in Salem's Church from the motion picture film, I was responsible for setting up the core level game play, making it fun and interesting experience.
I was tasked with Quest 05 “ Toys To Life”, as the level was already designed by the game designer, I needed to script the
final gameplay and navigation.
The main focus was the player can complete any of the puzzles in any order, giving them freedom of choice of which fun puzzle to do next.
By the use of camera and voice direction, this aided the player each time when completing or choosing a puzzle for the level using the in game engines tools.
In addition my main other tasks were animating the core level game play elements, and all the incidental props to keep the player entertain every corner they took for a overall fun experience.
See below for more detailed information.
Platforms:
PS4, PS3, XBOX One, Xbox 360, PC,
Tools Used:
Custom Level Editor & Tools, Maya
Duration:
3+ months
Team Size:
200+
Role :
Technical Level Designer
Gameplay Video
Here is the full playthrough of the quest. The video contains all the scripting and level-building I was responsible for.
Running time 04 Minutes, 04 seconds
Detailed Info
Level Design & Building
Adjust level geometry to improve player movement flow and line of sight.
Build level geometry using custom modular library within Maya to keep to correct metrics.
Work with game designer to make sure the overall vision was met.
Place level objects.
Worked with sound designer to adjust the SFX were at the right time for key game play events.
Scripting
Hooked up and designed all puzzle animations throughout level.
Scripted player movement cameras and camera areas to highlight relevant mechanics.
Objective tasks.
Hooked up animations throughout levels ( main doors opening, prop destruction anims, piano playing mission impossible theme and more )
Utilise redirection techniques that guide the player to the proper direction through the level.
Custom scripted for all Lego puzzles iterations throughout level.
Technical
Optimising Lego meshes to aid level run more efficient during all puzzle sections and other game play interactions fearing LEGO.
Worked with environment, VFX and mechanics team to insure optimisations were also efficient throughout during the level.